Strategy game
A strategy game is a game in which long-term plan of action in the game is crucial. Strategy often contain no or very little luck or chance elements.
The strategy is sometimes referred to as a tactic game. In contrast, a tactical game but a game with elements that make situational decisions in which the player must play in order to gain a substantial advantage. This is more common in games before with a higher share of accident in which further action will be based on completely random events sometimes have questioned.
Description
For pure strategy games (games without random elements), one can therefore in principle calculate in each game situation, the result with perfect play for all players. In practice, the games are often too complex to calculate them. Strategy games require the players to develop a possible comprehensive approach the entire game. Unlike pure tactic is not just a question of the previous turn, or the subsequently featured in his considerations include, but think several moves ahead to capture structures of the game situation and vorherzuplanen their long-term effects.
This is traditionally known strategy board game chess with us. Other traditional games are Checkers, Mancala and Go. In game theory zufallslose Strategy include non-covered items, such as simultaneous moves, the games with complete information.
In addition to the classic strategy games have in recent years, several tabletop, card and board games developed, which also are assigned to the category of strategy games. Examples are the Euphrates and Tigris by Reiner Knizia and Puerto Rico by Andreas Seyfarth, both of which were awarded the German Games Prize, and many abstract two-person games, such as the number Gipf by Kris Burm.
The logical background and the description of the possibilities and the behavior of the players is described by means of game theory. Furthermore, there exists for a whole genre of computer strategy games.
So far the only pure strategy game that won the game price game of the year was 1981, the board game developed by Sid Sackson Focus. Comparing the two games prices "Game of the Year" and "German Games Prize", the Strategy for the latter cut usually better, since it received suggestions from players who are intensively engaged with games, while the "Game of the Year" jury also the playability for families and a quick start into account.
Demarcation to the tactical game
A strategy is a long-term oriented purposive striving for an advantageous position or an objective. Tactic commonly referred to specific aspects and calculations, for example, including a chess situational, understood little trains schachtaktischen comprehensive combination with elements such as hood, double attack or restraint. Such a combination presents to specific threats or targets to specific benefits such as loss of character or position disadvantage. Such plans may not normally be designed long-term, but must be sought during the game by the players.
A strategy, however, is for influencing the course of the entire game and decides to create an opening such as which player chooses. Than ever after opening the game fundamentally changes its direction and the player can seek a Game (open exchange of blows or gentle maneuvering as examples), in which he feels stronger, often without that this would actually be measured.
Last Updated (Monday, 17 May 2010 22:51)


