PostHeaderIcon Turn based Strategy Games

Turn-based Strategy (English turn-based strategy shorten to: TBS or RBS German) are games where the actions of the players are running in each round. This may mean

* That the players plan their moves in turn and run, like in chess,
* Or that they plan their moves simultaneously and round as the trains are then also carried out simultaneously or at least not in order of play. This is for example the board game Diplomacy and partly in the role-playing case.

Turn-based strategy games is characterized above all that the players between rounds have enough time to plan their moves carefully. Widespread post games or so e-mail games are, for example, which can drag on for months in the case of chess. Turn-based strategy games are generally representative of board games and tabletop games, but also various types of computer-strategy games. Examples include Battle for Wesnoth, Civilization, Total War or Jagged Alliance .

The latter are faced with the real-time strategy games, which continues during the strategic planning of the season. Meanwhile, real-time strategy much more frequently are found as turn-based strategy games, as the computational complexity of such games for current computer is no longer a problem. Also, the development firms to remain profitable real-time strategy game: Play a game player, the turn-based strategy games for a long time loyal players during the real-time strategy game much more inclined to purchase new games. Can be explained, inter alia, that there is much more common in real-time strategy games to graphically beautifully illustrated games and this is by technical progress very quickly get better. The individual missions in these games are much faster, usually run through in one to two hours, while in the turn-based games to be regarded by the longer strategic planning as a minimum is two hours.

 

Last Updated (Monday, 17 May 2010 22:55)